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Indeed, if you choose to play Hunter as a "fiery" character with swagger and an arrogant streak, you'll be rewarded with more Twitter followers and sponsorship deals, but it could hurt your chances of getting in the team. The game does an excellent job of making you share his excitement as he fulfils his childhood dream of playing in England's top flight, with moments such as his first run-out or sitting next to a star player in the dressing room providing genuine thrills. It follows teenage sensation Alex Hunter as he and best friend Gareth Walker embark on the road to Premier League stardom, and it seamlessly weaves cutscenes in between training and matches as Hunter progresses in his fledgling career. The Journey - FIFA's new story mode -is by far most impressive addition this year. Women's teams -a welcome and overdue addition last year -make their return, with Norway and the Netherlands added to the roster for good measure. Outside of matches, the menus are as slick and polished as ever, though on occasion fonts are a little too small -you might find yourself squinting or inching closer to the screen every so often. All we need now is for Arsene Wenger to struggle with his coat or Alan Pardew to give a rendition of his infamous dance from the FA Cup final. So too does the inclusion of all 20 Premier League managers on the touchline, capturing Jose Mourinho as he shouts at Wayne Rooney in apoplectic rage. The sweat dripping off players' faces at full-time looks great, while impressive touches such as improved lighting and seeing players' breath in cold weather adds to the complete feel of the game. With even more players facially scanned and the graphics refined once again, player likenesses are better than ever. Throw-ins are largely the same, with the neat addition of being able to move up or down the touchline a few yards before taking them.įIFA 17 sees the implementation EA's Frostbite engine -also used in the likes of Battlefield, Dragon Age and Star Wars Battlefront -and as a result, the game is the best-looking FIFA to date.
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Gone is the wait to stop the power bar in the sweet spot -instead, players can now control their starting position with the right stick and push the left stick forward to start the run-up before moving it to aim, while the shoot button determines the power of the spot-kick.īoth the aiming and power mechanics feel far too sensitive, so penalties blasted high and wide -or crawling toward goal at a snail's pace because you were reluctant to do just that -are far more commonplace. Penalties leave much to be desired, however. A cursor on the ground indicates the spot you're aiming for, while the length of time you hold the button for produces either a more lofted or driven delivery. They move intelligently and with more flexibility depending on where your player is -if you take your striker out wide, the winger will move to cover the space in the centre -and their ability to get in behind makes accurate through balls more devastating than ever now that your team-mates will make more effort to get on the end of them.Ĭorners and crossing free-kicks are much-improved, with players now having far more control over their deliveries than ever before. Team-mate AI has undergone a significant upgrade, though -whereas in past titles attacking moves would often break down due to the computer-controlled players getting in your way or refusing to make a run beyond the back line, your team-mates now give you far more options when moving up the field. The passing still isn't quite as sharp or responsive as you'd like, and misplaced passes creep in from time to time when the game targets the wrong team-mate. With the use of the left trigger, players have extra control over shielding the ball from opponents, adding a further level of physicality to the game and allowing slower but stronger forwards such as Olivier Giroud or Andy Carroll to be used more effectively.